Áƒ*žEW@ @8•Vh¸Æ\N·†ç§k$"� WNone ResetOwnerMB ScaleGlow DrawScaleExpireMessageCoreEngine RespawnTimebCanHaveMultipleCopiesBeginActivateSoundChargePickupViewMesh PickupSoundTimer EndState bActivatablebAutoActivate RemoteRoleSystemUsedUpPlayerViewScalebDisplayableInvMeshPickupViewScaleThirdPersonScaleMaxDesireabilityBotpack ItemNameCollisionRadiusCollisionHeightPickupFunction Activated AmbientGlowPickupMessageIconPhysics Inventory SightRadiusPickupStyleSoundActor BoolPropertyFloatProperty WaterSpeedJumpZMaxStepHeight AirControlHearingThresholdHealthPawnLodMeshTextureClassPackageOtherP TextBufferOwner bCountJumps MeleeRangeObject FunctionbActiveState UnrealShareObjectPropertyUnrealIDeActivateSoundBaseEyeHeightMass BytePropertySkillReducedDamagePctIconsPickups GenPickSndI_BootsBootSnd TimeCharge GroundSpeed IntPropertyTournamentPickupjboot AccelRate‚¬!1Þ(¶.‚„�?,.‚„-ž(¶.‚„£€?¶.‚„ ?,¶.‚„¡?,.‚„”@¶.‚„µ?,Ÿ.‚„˜?, .‚„´ÈB¶.‚„—?,¶.‚„¢?,.‚„œ$.‚„o‚$¶.‚„¤?,¶.‚„¥?,¶.‚„•?,.‚„–=,ÿ¶.‚„™?,d¶.‚„·?&¶.‚„Ÿ?,.‚„a« ?�« @‘„aª ÿÿÿÿÿÿÿÿÿÿ’�YW˜¦%Ow„*8š:„›:$a€?( „a«  ¨.µ-©( Œÿÿÿÿÿÿÿÿ€ÿÿÿÿÿÿÿÿÿÿ2E!“[ŒXu6肞tÈ‚žtÈ‚žtÈ‚žtÈ‚žtÈ‚žtÈ‚žtÈ‚žtÈ‚žtÈ‚žtÈ‚žtÈ‚žtÈ‚žtÈ‚žtÈ‚žtÈ‚žtÈ‚žtÈ‚žtÈ‚žtÈ‚žtÈ‚žtȃœÔ�XƒœÔ�XƒœÔ�Xš Ó]MB has run out!!!ÓÓÓ#]You picked up Mutant Boots] Mutant Boots$HC$@ ‹$@$@ "–˜$?° ¸$³‹$@$@"@$0B$àA­  a€?( {']//============================================================================= // MB. //============================================================================= class MB expands TournamentPickup; var int TimeCharge; function PickupFunction(Pawn Other) { SetTimer(1.0, false); } function ResetOwner() { local Pawn P; P = Pawn(Owner); } function Timer() { if ( Charge <= 0 ) { if ( Owner != None ) { if ( Owner.Physics == PHYS_Falling ) { SetTimer(1.0, false); return; } Owner.PlaySound(DeActivateSound); ResetOwner(); } UsedUp(); return; } } state Activated { function endstate() { ResetOwner(); bActive = false; } Begin: Pawn(Owner).JumpZ *= 2; Pawn(Owner).bCountJumps = False; Pawn(Owner).AirControl *= 1.0; Pawn(Owner).Groundspeed *= 2; Pawn(Owner).Waterspeed *= 2; Pawn(Owner).DrawScale = 2; Pawn(Owner).BaseEyeHeight *=2; Pawn(Owner).Health *= 10; Pawn(Owner).MaxStepHeight = 100; Pawn(Owner).Mass *= 2; Pawn(Owner).AccelRate *= 2; Pawn(Owner).Style = STY_None; Pawn(Owner).SetPhysics(PHYS_Walking); Pawn(Owner).SightRadius *= 2; Pawn(Owner).HearingThreshold *= 2; Pawn(Owner).ScaleGlow *= 2; Pawn(Owner).AmbientGlow = 255; Pawn(Owner).ReducedDamagePct *= 100; Pawn(Owner).Skill *= 1; Pawn(Owner).MeleeRange *= 2; Pawn(Owner).SetCollisionSize(1.25*CollisionRadius, 2.5*CollisionHeight); Owner.PlaySound(ActivateSound); } [.‚„ €‚87ÿÿÿÿ47ÿÿÿÿ+Dýÿÿÿ<87ÿÿÿÿ&87ûÿÿÿ@7ûÿÿÿD7ÿÿÿÿ(5ùÿÿÿU7ùÿÿÿT7ûÿÿÿB7ûÿÿÿS7ûÿÿÿ;-ýÿÿÿ-ýÿÿÿ@ýÿÿÿ7ûÿÿÿ7-ýÿÿÿ-ýÿÿÿIýÿÿÿ"-ýÿÿÿHSþÿÿÿ3-þÿÿÿK7ûÿÿÿ?Iýÿÿÿ%Iýÿÿÿ)-þÿÿÿ/,þÿÿÿ=-þÿÿÿ>-þÿÿÿR-þÿÿÿ.-þÿÿÿV-þÿÿÿ1-þÿÿÿ'-þÿÿÿ2Súÿÿÿ Búÿÿÿ!@Ùÿÿÿ,úÿÿÿADúÿÿÿ DúÿÿÿFBöÿÿÿ!@öÿÿÿ 8C8ÒÿÿÿM*ÑÿÿÿN8E8ÏÿÿÿL6ÎÿÿÿO-þÿÿÿ0-þÿÿÿG8ùÿÿÿM-þÿÿÿJ*ÊÿÿÿP‰: l�¬!Gyˆ’Z@ˆ¨#ZŒ$Q}ˆ­ $N%�4hr%ˆ"Z=ŽQ |=‰9 H>