*EW@ @8Vh\Nk$" WNone ResetOwnerMB ScaleGlow DrawScaleExpireMessageCoreEngine RespawnTimebCanHaveMultipleCopiesBeginActivateSoundChargePickupViewMesh PickupSoundTimer EndState bActivatablebAutoActivate RemoteRoleSystemUsedUpPlayerViewScalebDisplayableInvMeshPickupViewScaleThirdPersonScaleMaxDesireabilityBotpack ItemNameCollisionRadiusCollisionHeightPickupFunction Activated AmbientGlowPickupMessageIconPhysics Inventory SightRadiusPickupStyleSoundActor BoolPropertyFloatProperty WaterSpeedJumpZMaxStepHeight AirControlHearingThresholdHealthPawnLodMeshTextureClassPackageOtherP TextBufferOwner bCountJumps MeleeRangeObject FunctionbActiveState UnrealShareObjectPropertyUnrealIDeActivateSoundBaseEyeHeightMass BytePropertySkillReducedDamagePctIconsPickups GenPickSndI_BootsBootSnd TimeCharge GroundSpeed IntPropertyTournamentPickupjboot AccelRate!1(.?,.-(.?.?,.?,.@.?,.?, .B.?,.?,.$.o$.?,.?,.?,.=,.?,d.?&.?,.a? @a YW%Ow*8::$a?( a  .-( 2E![Xu6tttttttttttttttttttttԝXԝXԝX ]MB has run out!!!#]You picked up Mutant Boots] Mutant Boots$HC$@ $@$@ "$? $$@$@"@$0B$A  a?( {']//============================================================================= // MB. //============================================================================= class MB expands TournamentPickup; var int TimeCharge; function PickupFunction(Pawn Other) { SetTimer(1.0, false); } function ResetOwner() { local Pawn P; P = Pawn(Owner); } function Timer() { if ( Charge <= 0 ) { if ( Owner != None ) { if ( Owner.Physics == PHYS_Falling ) { SetTimer(1.0, false); return; } Owner.PlaySound(DeActivateSound); ResetOwner(); } UsedUp(); return; } } state Activated { function endstate() { ResetOwner(); bActive = false; } Begin: Pawn(Owner).JumpZ *= 2; Pawn(Owner).bCountJumps = False; Pawn(Owner).AirControl *= 1.0; Pawn(Owner).Groundspeed *= 2; Pawn(Owner).Waterspeed *= 2; Pawn(Owner).DrawScale = 2; Pawn(Owner).BaseEyeHeight *=2; Pawn(Owner).Health *= 10; Pawn(Owner).MaxStepHeight = 100; Pawn(Owner).Mass *= 2; Pawn(Owner).AccelRate *= 2; Pawn(Owner).Style = STY_None; Pawn(Owner).SetPhysics(PHYS_Walking); Pawn(Owner).SightRadius *= 2; Pawn(Owner).HearingThreshold *= 2; Pawn(Owner).ScaleGlow *= 2; Pawn(Owner).AmbientGlow = 255; Pawn(Owner).ReducedDamagePct *= 100; Pawn(Owner).Skill *= 1; Pawn(Owner).MeleeRange *= 2; Pawn(Owner).SetCollisionSize(1.25*CollisionRadius, 2.5*CollisionHeight); Owner.PlaySound(ActivateSound); } [. 8747+D<87&87@7D7(5U7T7B7S7;--@77--I"-HS3-K7?I%I)-/,=->-R-.-V-1-'-2S B!@,AD DFB!@ 8C8M*N8E8L6O-0-G8M-J*P: l!GyZ@#Z$Q} $N%4hr%"Z=Q |=9 H>