Áƒ*žE{@0ºKNHI¨~¿KGÕž½‰ óò3m0{None TakeDamage TrackWarheadRedeemerDeath SpawnEffects WarnCannonsTimerAutoripCoreEnginePostBeginPlayExplodeSystemFlying TeamCannonBotpackbUnlit Destroyed DrawType ZoneChange BeginStateTick LifeSpanWAV AmbientGlow RemoteRole DrawScale AddVelocityStyleMesh PlayerPawn ShakeViewbAlwaysRelevant ProcessTouch SmallShock MyWarShellB LevelInfo ProjectileSound ZoneInfoCollisionRadiusCollisionHeightActor DamageTypeLevelEffectsLodMeshPawn UnrealShareRoleVectorStructWClassbIsPawn HurtRadiusObject TextBufferState PointRegion NamePropertybHighDetailModeDir DeltaTimeOtherPPackageStructProperty HitLocationDamageNewZone HitNormal Acceleration VelocityRegion InstigatorTargetZonespeed nextPawn bDropDetailVictimsNetMode PawnListdist Rotation instigatedBy MyDamageTypeMomentumTransfer bWaterZone LocationObjectPropertytrail WaterRingGeneralNDamage SmokeRate InitialDirExpl03 ScaleGlow damageScaleFloatPropertyUT_SpriteSmokePuff BoolProperty IntProperty WarShellLightSmokeTrail UTSmokeTrailWarExplosion2 WarExplosionRedeemertrail CannonTimer ShockSize ShockWavemOldShockDistanceICountMoScalezip BytePropertyOneShot Function Momentum-‚‘……  ‘€‘€‚€‘›Ÿ)€‘+€ €“¯!""ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿy+*¯ÜGÉ›è¸À†Ž”…žtÈ…žtÈ…žtÈ´’íu[…žtÈ…žtȆŽ”†Ž”†Ž”‚œÔX‚œÔX‚œÔX‚œÔX‚œÔX†Ž” Ž Ó$@?Î$?ÿÓ€‘Œ [V5//============================================================================= // MyWarShell. //============================================================================= class MyWarShell expands WarShell; #exec MESH IMPORT MESH=missile ANIVFILE=MODELS\missile_a.3d DATAFILE=MODELS\missile_d.3d LODSTYLE=2 #exec MESH ORIGIN MESH=missile X=0 Y=0 Z=100 PITCH=192 #exec MESH SEQUENCE MESH=missile SEQ=All STARTFRAME=0 NUMFRAMES=100 #exec MESH SEQUENCE MESH=missile SEQ=missile STARTFRAME=0 NUMFRAMES=100 #exec MESHMAP NEW MESHMAP=missile MESH=missile #exec MESHMAP SCALE MESHMAP=missile X=0.1 Y=0.1 Z=0.2 #exec TEXTURE IMPORT NAME=Jmissile_01 FILE=Models\missile.PCX GROUP=Skins #exec MESHMAP SETTEXTURE MESHMAP=missile NUM=1 TEXTURE=Jmissile_01 TLOD=30 #exec AUDIO IMPORT FILE="Sounds\Warhead\redeemerrocketfly.wav" NAME="WarFly" GROUP=Redeemer var float CannonTimer, SmokeRate; var redeemertrail trail; simulated function Timer() { local ut_SpriteSmokePuff b; if ( Trail == None ) Trail = Spawn(class'RedeemerTrail',self); CannonTimer += SmokeRate; if ( CannonTimer > 0.6 ) { WarnCannons(); CannonTimer -= 0.6; } if ( Region.Zone.bWaterZone || (Level.NetMode == NM_DedicatedServer) ) { SetTimer(SmokeRate, false); Return; } if ( Level.bHighDetailMode ) { if ( Level.bDropDetail ) Spawn(class'LightSmokeTrail'); else Spawn(class'UTSmokeTrail'); SmokeRate = 152/Speed; } else { SmokeRate = 0.15; b = Spawn(class'ut_SpriteSmokePuff'); b.RemoteRole = ROLE_None; } SetTimer(SmokeRate, false); } simulated function Destroyed() { if ( Trail != None ) Trail.Destroy(); Super.Destroyed(); } simulated function PostBeginPlay() { SmokeRate = 0.3; SetTimer(0.3,false); } function WarnCannons() { local Pawn P; for ( P=Level.Pawnlist; P!=None; P=P.NextPawn ) if ( P.IsA('TeamCannon') && !P.IsInState('TrackWarhead') && P.LineOfSightTo(self) ) { P.target = self; P.GotoState('TrackWarhead'); } } singular function TakeDamage( int NDamage, Pawn instigatedBy, Vector hitlocation, vector momentum, name damageType ) { if ( NDamage > 5 ) { PlaySound(Sound'Expl03',,6.0); spawn(class'WarExplosion',,,Location); HurtRadius(Damage,350.0, MyDamageType, MomentumTransfer, HitLocation ); RemoteRole = ROLE_SimulatedProxy; Destroy(); } } auto state Flying { simulated function ZoneChange( Zoneinfo NewZone ) { local waterring w; if ( NewZone.bWaterZone != Region.Zone.bWaterZone ) { w = Spawn(class'WaterRing',,,,rot(16384,0,0)); w.DrawScale = 0.2; w.RemoteRole = ROLE_None; } } function ProcessTouch (Actor Other, Vector HitLocation) { if ( Other != instigator ) Explode(HitLocation,Normal(HitLocation-Other.Location)); } function Explode(vector HitLocation, vector HitNormal) { if ( Role < ROLE_Authority ) return; HurtRadius(Damage,300.0, MyDamageType, MomentumTransfer, HitLocation ); spawn(class'SmallShock',,,HitLocation+ HitNormal*16); RemoteRole = ROLE_SimulatedProxy; Destroy(); } function BeginState() { local vector InitialDir; initialDir = vector(Rotation); if ( Role == ROLE_Authority ) Velocity = speed*initialDir; Acceleration = initialDir*50; } } ¿,JX–Œ¡”w*}‚‚a/!a!bÅq!ª ™(& ˆR ÿÿÿÿÿÿÿÿÿÿÇf mkó-ž6¥©-ž a "@ ­ÍÌL> —$ ‰#ÿÿÿÿÿÿÿÿ#ÿÿÿÿÿÿÿÿÿÿT‹À‰+EŠR‚œÔX“1ÚÈ“1ÚÈ!t"Ú!t"Ú†Ž”…žtÈ…žtÈ…žtÈ…žtÈ…žtÈ…žtÈ…žtÈ ¹- “1ÚȆŽ”†Ž”†Ž”Ÿë¨IÉ Ž É!põ 31wœ âØ ‡ Ê v” X–:š:$ ¨±–C³?°a  ×Ô?,—$a «$;w * a« Š M\://============================================================================= // SmallShock. //============================================================================= class SmallShock extends Effects; #exec MESH IMPORT MESH=ShockWavem ANIVFILE=MODELS\SW_a.3D DATAFILE=MODELS\SW_d.3D X=0 Y=0 Z=0 #exec MESH ORIGIN MESH=ShockWavem X=0 Y=0 Z=0 YAW=0 PITCH=64 #exec MESH SEQUENCE MESH=ShockWavem SEQ=All STARTFRAME=0 NUMFRAMES=2 #exec MESH SEQUENCE MESH=ShockWavem SEQ=Explosion STARTFRAME=0 NUMFRAMES=2 #exec MESH SEQUENCE MESH=ShockWavem SEQ=Implode STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=Shockt1 FILE=MODELS\shockw.PCX GROUP="Skins" #exec MESHMAP SCALE MESHMAP=ShockWavem X=1.0 Y=1.0 Z=2.0 #exec MESHMAP SETTEXTURE MESHMAP=ShockWavem NUM=1 TEXTURE=Shockt1 var float OldShockDistance, ShockSize; var int ICount; simulated function Tick( float DeltaTime ) { if ( Level.NetMode != NM_DedicatedServer ) { ShockSize = 7 * (Default.LifeSpan - LifeSpan) + 3.5/(LifeSpan/Default.LifeSpan+0.05); ScaleGlow = Lifespan; AmbientGlow = ScaleGlow * 255; DrawScale = ShockSize; } } simulated function Timer() { local actor Victims; local float damageScale, dist, MoScale; local vector dir; ShockSize = 7 * (Default.LifeSpan - LifeSpan) + 3.5/(LifeSpan/Default.LifeSpan+0.05); if ( Level.NetMode != NM_DedicatedServer ) { if (ICount==4) spawn(class'WarExplosion2',,,Location); ICount++; if ( Level.NetMode == NM_Client ) { foreach VisibleCollidingActors( class 'Actor', Victims, ShockSize*25, Location ) if ( Victims.Role == ROLE_Authority ) { dir = Victims.Location - Location; dist = FMax(1,VSize(dir)); dir = dir/dist +vect(0,0,0.3); if ( (dist> OldShockDistance) || (dir dot Victims.Velocity <= 0)) { MoScale = FMax(0, 1100 - 1.1 * Dist); // Victims.Velocity = Victims.Velocity + dir * (MoScale + 20); // Victims.TakeDamage // ( // MoScale, // Instigator, // Victims.Location - 0.5 * (Victims.CollisionHeight + // Victims.CollisionRadius) * dir, // (1000 * dir), // 'RedeemerDeath' // ); } } return; } } foreach VisibleCollidingActors( class 'Actor', Victims, ShockSize*25, Location ) { dir = Victims.Location - Location; dist = FMax(1,VSize(dir)); dir = dir/dist + vect(0,0,0.3); if (dist> OldShockDistance || (dir dot Victims.Velocity < 0)) { MoScale = FMax(0, 1100 - 1.1 * Dist); // if ( Victims.bIsPawn ) // Pawn(Victims).AddVelocity(dir * (MoScale + 20)); // else // Victims.Velocity = Victims.Velocity + dir * (MoScale + 20); // Victims.TakeDamage // ( // MoScale, // Instigator, // Victims.Location - 0.5 * (Victims.CollisionHeight + Victims.CollisionRadius) * // dir,(1000 * dir),'RedeemerDeath'); } } OldShockDistance = ShockSize*29; } simulated function PostBeginPlay() { local Pawn P; if ( Role == ROLE_Authority ) { for ( P=Level.PawnList; P!=None; P=P.NextPawn ) if ( P.IsA('PlayerPawn') && (VSize(P.Location - Location) < 2000) ) PlayerPawn(P).ShakeView(0.5, 600000.0/VSize(P.Location - Location), 10); if ( Instigator != None ) MakeNoise(10.0); } SetTimer(0.1, True); if ( Level.NetMode != NM_DedicatedServer ) SpawnEffects(); } simulated function SpawnEffects() { local WarExplosion W; PlaySound(Sound'Expl03', SLOT_Interface, 16.0); PlaySound(Sound'Expl03', SLOT_None, 16.0); PlaySound(Sound'Expl03', SLOT_Misc, 16.0); PlaySound(Sound'Expl03', SLOT_Talk, 16.0); W = spawn(class'WarExplosion',,,Location); W.RemoteRole = ROLE_None; } #r_ da –$€Aa –$€Aa –$€Aa –$€Aa › ‡—$ ½% ^— óËš:š:$Œ¡¸w*¡‚a/! °áØ ‡‡?Ð.´.?¬|IáØ ‡‡ Aª"Ëwœ*b AaÍÌÌ='ñ›:Œ•:$ Á r * a  ¸ G± š™?¹ š™?‚„6¥©-žš:Œ•:$a( ÎŒ-¶±Œ-µa ȹa ĬC²øš™>a Ÿ—$a( Â'$ó–®«à@¯¬`@®¬ÍÌL=ô›:Œ•:$gš,a Ì ‡¥ôš:Œ•:$/a8 ‚«?,‡ñðš:š:$Ø ‡‡õ€?á×Ö#š™™>ð„± ²Û ’?%õ¯€‰D«ÍÌŒ? ’× ’Ô®?,_DœØ ‡Õ«?®£¢Õ?è!10 /a8 ‚«?,‡ƒØ ‡‡õ€?á×Ö#š™™>‚„± °Û ’?%õ¯€‰D«ÍÌŒ?ê-».…Ô®?, ’× ’Ô®?,_DœØ ‡Õ«?®£¢Õ?è!10 «?, Æ ƒÊ > 9¹,š:š:$’Õ² ÀÔ ?,2 à .’us›:Œ•:$®«à@¯¬`@®¬ÍÌL=®·C«®?,ÿ­ ËU§VT—,a – À@a › ‡¨±¯C³?°—$a "*€‘€€…Í Bûš™™>aš™™>( €HIXlRIFFWAVEfmt w+w+data锕•˜”’~…‡|‡Œ‚ŒŠ†‰Š€†ƒ|z~z~……|}€v{}€ƒ|z~‚}|u|„„……ƒqltvjlxlepxqmqyglvs…††‹€v{}„‹ƒy}‰€pqzmdvxheyojz€wz€{x|{‡‰ˆŒˆ‰ƒ†~w|€xvzy}uzˆ{r††v}…€{xvtrz||†v†‹}w„’yzƒ‰Šƒ¢‰‹¤š„”¦‘‰ —‚Š•‹‡•—ŠŠ•’™Žˆš—˜¡žŽ’šŒŽ€ƒŠ†ˆ†}urjfmfetufniQXc^_daZ\ee_^ZYYXaj^ezmn€{tz€wp|}sˆŠ€†Œ˜¤›—œ•‹‘™‚Ž„x‹‡s„‡v†~„z}|}{†‚„Œ‚xyx}uq„…{‰–‚yŽ‰sƒ–…zw†™ˆ‚“–…’‘~|†ƒsx|oˆsrŠ‡ox‹€nz‹€q~t…Ž|rƒ~fmƒyo~ƒxptti{†yv‰‹w…šŠ{’˜~„‘~Š—‰€–›‡‰™‘ƒ‘ˆ}†‘ˆ|Š~nzmhsoeirpkotminpppmmptnn~zo|‡y‡…z|†‡~†€z…ƒ}~‚|x‚{xzoqwtpwxs„|Š‡ƒŒˆš‘…’†‚‘|…~uwyvpmuxtvnejrz€…‚|€›¡¢£Ÿ‘Š—³¸©¤¤–”—‡~…„y}‹‘ŒŠ‚x{|ttw|zy€~w{{t{{y~€|€‰ˆ„‘‹Œ‰…‚|xp\VYRWdryzxqe[\`bqƒ„ˆ‡ƒ†Œ“—”’ŽŠ‰‡||silnflrsux~}z‚‚‡…„‡ˆ‹Š„|wz{zxx{yx~€z{€zzz{{~ƒ†ˆˆ†ƒ…‡ƒ‰‰†…‚†‡‡Œ‰‰‹‡…‰ˆƒ„~~~}‚„‚‡ˆ„ƒ‰‹‰ŽŠ‰Œ†~|}zv{|stwnqqlpprpu|w|€}…€ˆŠŒ‘ˆ†’šŽ…†„|{y‚€z|€…‰Š„{upopnwƒ~…‡yovuwx~‚‡Ž‹‹ˆ…‰Š€zsyƒ…}}{wrw…’—™œ“†|tmqut|}wwnkopx{|}{wvxxsroloplqvuw}€€…ˆ„…ˆ|sw|zx„€…‚}€„ˆ‘”’’•••™ ¡¢¥¤ž¡ž•’ŽŒ‹…ƒ‚~€yuusvwqoroouwsyut{xv{€zy}€€„„„…}‰ˆ{…ˆ}{}€ƒŠ„vwwuz|||~|}†…„‡yw|ujsz€~wv~}yƒ†}€…~qg_^amwz|tja]bhs~‹‘ŒŽ‹Ž““‰“‘Ž‹‹‡„…~ƒƒzu‚‚‡’’˜ŠŒˆ€ƒ…}wtqkrz|}|}{}€~}}~|x|yw|}{|†}ƒ€…†…~x‚y}€zz}}}Š•‰~{ˆ••š•‹ˆ““~~|qrxxu{„yw„‚sovzŒ˜—˜‡m\UYao}zxvnoxyƒ‹Ž‰‰ˆ„Ž’Œ…ƒ}tu}~„‚x{}„‰€€†„~ƒ|y€tqwrksutw~‚„€„‡ƒ}zvwut{xyxuy~||~y{}‚ƒ…ƒƒ‚–‹Šƒ|€‚‡’•Œ‹““•‰‰ƒ€†„‡‹Šƒ‚~‚Š‡{}~Š§§¥˜€xtoz†‰Ž€vwu}†‹‰ƒztqq{~z|~|{€}}€|y}{x}|xwqsuuurkdafiirxzz{€|{{v{†}pihmx{€„‹…‚‹›¢š‹~zz{{~…Šˆƒyv†”’…~‚„’Ÿ§¦œ‹yljly€}sicfm|‹ŒŽ‰‡ƒ„…„€}{|}xux{|}|zƒ€…‰‰ˆ†ƒ€{xwvuvttvstx|ƒˆ‰ŠŒ”“••–—’…yt~‡ˆvsms‘“‘}twxu€€~wjb]iv…˜”‰‚ƒŒ“’ƒvdWUXgv‹Š…ƒ~€‚~zwqlnrw~„‰‰Ž’‘’”’‰ƒ}zwspjeehfhllmmmptwzy}€}||ƒˆŒ€tlsŠ“†sefr…Š‹…ƒsgelpyˆŒ“‹ŠŽ’›¥²·¸ª˜ˆ|uzƒŠŽ‘†€{xy}„‡††ƒ„„ƒƒ„‡‹Œ‰‹‹‡†…†w~€wtpwxwpvv}~tt…€‡‡‹’›’‘ƒynb^l|‰ˆykclyˆ–œ”ˆ~pebgnsy{upnkgiruyy|z~€„‡‰‰“™›—”‹†‚|wvwtruuw|ƒƒy{Š‘•†zyxzˆ–tsŠ‘œ¡ž‘}nq~Š’ˆzi]VWf}Ÿ¡˜€ywy‡‰‹ˆƒ{vqqqmjihjjnmsx~…’–œ˜–”—’˜”‹‚tjijhrwyu~~z~‹ŠŽŒŒƒzy{xw}ƒŠˆ†„„Š˜£©¬ª¤š…€{vroicabdhgmruz~|{zyy|~{wv~€‡‹‹‚zxsrqqmnuzsojdkw~€„zsie`jr|ˆ‚|zz}†—¢§©§“Œ‚{yxwwtuvstx|~…‡ˆ‰ˆ…ƒ‡‡‡ˆ‡ŒŠ‰ˆ‹Šˆƒ‚~„ƒ{y~•–‹o\_ft„‡…yj_`mƒ•Ÿ£—“Œ’”“’Š‚|{ytstpnnnjglr{‚ˆŒ” ¤¦Œ€‰–‰„vmYFQ]y•‘‚pc^jw}‚~oaXS_u†™£¥”ŠŠ•vrmkhhltwvxuy€ƒŽ”™™’ƒˆ‰‡•“Š„…†‰‘—ž”€yympppwz|teXPOcuƒ—”—Ÿ¤¦©¤—‡zurnkfb``gjszu|‹‘£ —Š‰“„Š‘ˆvnq{‰“’Žtspqrxy{oaYUax‡‘Ÿ¢¤¢£¤£ƒzrigwqkslfeiefgt„•˜Ž‹‰Š›®¹¸©“||ƒxrnh_RNQ^wŠ˜š•‘ŠŠŒ•‘‡wrma`elkjfdlxt‰•{u€Ž¤µ°¯ªš‹……†‹ƒr^E;BUm‹ŽŒ‘–—™——€srf^``\\blrqfcq…—Ÿ£–“–š”——ŽŠ€oaPT_n|„‰Œ’˜™—’Šqhhnoxpflmk}Ž›­«™ƒosy…’œ¡±°œ‚wv‚}neQK=9DWn˜œž©¡£ž„qqoqvtyoeXSWn€Ž–œš‘‘ŠŽ—Žƒ{n`Z]_muy|‡Ž—ž¡›•„‚„‰ytkkou|“š‚vrvŽ—¡­ª¦ £ ™‡iVOGLU]V\lx‚“†zˆ˜š™š•ˆhVhz|l`k}Š•ŽŠŒ‰‹lglt†—¤¬³±¥Ÿ“‰Ž˜“ˆz`UYfhsflalwx~vtsˆ’Ÿ£¨¨±¦–„p`[Yfs‚‰Œ‡…‚ƒ{wˆ—˜ƒpmmxowrzqs^asxpjcnƒ•–œ¢¥¡‘…‰„{xjjlouqw‹˜œ’}rtww‹yz€wkgU\mjhhvŒ¨›”…‚ˆ”•ŽŒ}qos|•›š¢§«¤•†…ŠŠ€mgejfaJJUf}—¥«°›‘†„Œ‘’‘|mqry~†’œ¤Ÿ••Ÿ¢¦“ib^ceksgaVE>Wh‹Ÿ§¡™’ž®¹² {ukaWVQl{¤¡—’‰‘› £¥“oIDKFMaf“‘ˆ~vƒŠ†}shZOP\k~ž¢©­¤˜šœ›šŠhSAOPaood]LQe~Š‡ŠŠ–“Ÿ¤²º¶«—Š}ndZMar€ŠŒ€†–Ÿª­¯®¤–„dcZUL?H_w………‹•‹}rfdjsz‡ˆœ£ª°°¥ž“ˆƒ…|i]LLHIGWp…—ž¡¤„}zzrf`drƒ’”Ž˜Ÿ¡³»º¹£rgV^imw‡vsgcn~z~~ynVTYfƒŽ˜ž¡¥®µ»²Ÿ„jUOMEGXm‡†…w|‚€ƒˆ‡…}ld`k~‰˜«²¸°£‹‡„ŽššƒoZR\`ger…ŒŠ„}Žš˜„pjl^ijdegj€™¨°¤•Œ‘‘‹€“ŽyZPYmyjg]T[^ctxˆ®º³¦–Šš§¯¦†rTEKTccjmnwyˆ ­¬ž€ul[Vay“‡}rƒœµ¶¯©Œ~g\\brvs~}ƒ…vwsw|mnm{||sx“™³½³·¢–ˆytmo|‰“…zl]_Z^ha\YZfw„ˆŠ”©¸Ãʹšˆx`Y\[q€ŠŠyxnmkjuogpldkiqpz¦º¯² ™†‰{ljjmut|‰—–Œxo]abjpmoozˆ™²Á¾¶ª¥¦’‰|t‚}ƒty€ƒˆ‡‚ulo_ZZbdy‹©°µ³£Ÿš”Ž‡ƒ~}ƒ†ƒ‡tgZGVJXT\caos¦¬¨®­¤¥”–š˜“Œ…‡…t\QM;AEFUXURct­½¾²¥ˆˆ„‹†‚Š‹‚z\TTS^`UMGX‚™§¬¨£˜š––¢¨£©¡˜•Š‚}neaRHGB=8BPu˜‡„Œ•¥¤®¥¦Ÿ˜•“ˆ€m[PH=HNLVROPe„²¶³»µ¢¨¢‰‘Š†unyƒ„‚n]IKRdz†ƒƒ}x|† ¶¸Ä¹²«¦­°¨”‚eNUEEPOPTRS¦µ°¢¨—ŠˆˆŽŽŠ‰ˆ‡‚|oc^SQBBPh ›”‰Œž ®¹¶º­ŸžššŒ~neMK?BPHbmrv€x„™œ¡°©²®Ÿ™‹††…{pgdNKNLQ^`mz…Ž–¡¢°¯®¯ª¥ª£“ƒvvfULDEMQaboksv€Žš«¶»¶¯§Ÿ•ƒo\DD97Palkp_gr‚¥°¹µ« ™¢¢˜ƒqhQF=4Hd{vtfbx‡š«±­­™ ¤Ÿ˜‰aYLJLX\YaUVdo„›¬¶¹¶±¬°°®ŸˆcWK??CWhy{rto{–ž¯°«©š¡ ž’ƒp]XBMSVah^nn|Žž®º¿¹·°³¹°©–yfRAHRZngcggs‚”¤­°³§¯²¨¦–…ufYZRLUMZV_p}¢§ª²ª´¹²š•mYXV]`bZ[d`p€‡“¡Ÿ¥§§¯¤¡ƒrg`OVLOQNZgvŠ˜œ¥¦§²°™˜rb_Va]ab_Y[[o|˜›¨«³·°ª}_SOU]f[X^[jy  ¥£«µ®¦•ƒo\ZST`Ua__n}£¯°²·¸¿´¥—h]YMVaXf^]gsŽ¨¤³µ¬§¥œ•|k_TWPVNHM\o…”¨©¯¯°­­¢Š‚hbYPVRTVU]mŽ¨­¬±®µ®¬œ‹|k[XLXZVUW[n†– ª­¶®ªª‹ykcaY^[RLQfw‘—©£±±ª«¡†}l]cXZaQTXj}”ž¡·´¹Á­¦£‹{pb`fflhe\bw‰—ªµ²¸·µ´®}nb[[]]ZOYar‡š¡®±©©§¨¤œŒyhZMQSHQQVes€Š©¤´­¦–„}hlgfhcZSNHp|Œ––¦ž§¢Ÿ—…rifO_PGOUZo|„Œ¤¦§¬¡š•‡{qe_TPKGNYmŒ›«·¯±µ•–’}zqpfh^T]bl‚‹Ÿ§¯®°µ´¯¤‘ua]VHXZ`spt›œ ¨› ¦¤™‘„niV\EI\erˆŒŒ£– ¢Ÿ¤œ’‰uocaUU_]rz„ž£¨¦¨¤¤›„ob]QQSa`t|{ƒž˜Ÿ¥žžš‚}pT_VS\Z]dvŽ˜¢¨¬´¥›lXbR[bdcp‰š¢œ®¨¥mhjU\e^cl}‡•¦¤²µ§•puXUcZhdaxy€›˜ª¨§¥¢ƒq]aSQ[VPjv}”©¯®®’}z``GUYSnvwƒ‰–¢±º¬‘Œ|yhb^Taeg{v€“š¨¸œ—“wv\decrkhir†”¨³›Ž|yjgd`jmpr‘¦±®¡ž—~uobmjhhheyŽš±›ž ƒ†]uupzrhqŸ¦¢¤Ž’tstcx}xz}ˆ˜ª©²§ƒ€kai[_jdir„ž£¡¨™‹‚t^qjswmfiq‹Žž±¤œ†pqgkvd_]p|¥‰}ktghxuz†”“­« ¦•vc`l\f_e{ ¤¨«Žt|ywuo_f{w˜Ÿ«¥‰mzluha_Vix—±¶¢‹‡|~Š~ymchuŒ¢¨±ƒ‡ntwgmkcp€–¢µ§•‡‡ypv`decn€˜Ÿ£‚wo^VPNVYi{”¡°«š‘wjmZWUjr†–ŽšŠ‹†hu`ZTYrw’‰›‡˜¥‰‹†ri`iq„…Œt‰}j†wyx}~‹–‘™’…uhdi]m‚o‹”› ¡ªŒ~xrkrp†ˆ˜™‡z€xvgtu}’Ÿƒ–’w€tjqXq{…›•œŠ•|uvrv†™†{||d{yd}‚‡›™}Wjqjtx„…‹„”lynŒvƒpohz„šxˆz~~vnjqm••Ÿ™Ž—˜‘|sp[z‰†”ˆy–‚ŒwzwŽ‚Šhs_oxjwu‹‡•¤’‰z\kb\hzlo|‡‘—zyi]hv^ru|““vwl`t|kˆŒ ›……|qq{xoq}‹¢­œŽ‰sn„|‹¡Œ‰tt|zz‰˜žŸš˜ˆ€uqwbuu‘’Ž ’‡˜…uzz{‚u‡”‰Ÿ—{‰|ors{—ŽŠ‘‡{u~‡‚rpng{‚’‹‘{‡Š{z`q_eospŠ„’™›ƒo[eegvk{Œ—¤®‘ˆuak€|~„”‡Š{€sh‚‚ˆˆŒ‘„}{_lxp}ou|‡„Ž“mtjdppwk}šuux^€t~r{p‚ŠŠ‡†nnm|„}}„}Œ‹”…qlcc]|}‚Œ†ŽŠtvjdw†}‹–žª³¶¥ƒ~mY{vu{~Ž®¬Ÿ›yqj€s‚ty…Œ ”‘zkhkŠ†…twŒ’…snymppvi}‘¦˜Šn{mljsnm}Ž ¡Š‰iZseogmuu‹”£§–nqkdvmgu‚‹š¨©¬£‹€gbm^t†~‰–™¤²¡†ˆlphah``pzŠž±¡Ž~sodU]Xev€˜¨˜“vvng\\ik—ª¥Ž‰qeggabnr‡›¦²º¥ˆ†retokn}Œ›®´¹³•|gi`djp¬°­¦Œ‚m\PKKV_o…Š¢«ª¤ ŽqgWFMPZgwƒ”¥¬«£†teVJIPZl€¦°³°—Ž€icXWYbuƒ—§¬«¢‘}icSYahq€ŽŸª«¢›ŽzhaQO[eo}¬´²¨žxkbSS[bi{Ž™«´¯ªž†vhVRW]fu‚ž«ª¡–yk[PIJ_g†‰ž¥¬«Ÿ”Šxi[PPTap|Š˜¦«¶¯¡˜‹teYVO_fq„“¥¨²ª œŽvmaTYZp‚…˜ «°±¡Œrv[jhnlnjnomŽ—£§¢—›“Ž~yrj`ZMHQjpƒšž£¤¤¦¥œ„~gdVTVXeŒœ¯ž¨šŠ‹ƒytmddhs}Š  ¢¬°­§žwqgQZVQ_[]^`gr~”’—–¡˜™›‹ƒxjc^WTNHIQ`r‘ ¬µº¸­¥–…sf]U\hu…”¦­¸­¥‹†ynshdcahu€Žž£±µ¸š•…szxf^LY^`ivhjvwŠ“› ¡¦¦¡zr\SRLSV^^adm}šª­®·±´´ª™Œ|qla^ZbZffozˆŽ ®¢µ¯¬µ¤¦Œ|rhi__XQd_nsqsv™£££©¢¤¡’o^QP@N?DTNdagg†¥ª—¨•Ž‘zl}y~jhhry{y}bimfv{rnuŽ‰¦²¢¥“–™–˜—”Œqc[SSRRRNTgo”©­¶¬³¨«¡™‡}ad^bwxigwp‹…˜¥¨«™‹Š•¤¨ž‹urs…‹……zkf^_[ejlpqmz†ž˜—›”˜˜Š„zqe]ZYTOc_ekky’¨·° –™©´šœ‹mkapc~ƒ~ˆ|†…ŠŽƒwfhXghptq}‚„‡‡„~|…„‡ƒzxrqqiidXa^dwx€•–¡Ÿ—–Žˆ‡ƒ…ˆ„†‰‚‹Šˆˆ‹€‚{|~‚€ˆ‹‘ŽŠ‰†‚~{|yvzvwxz|€ˆ†‡‡‰‹ŽŽŽŒ‡ƒ}{zz|z{~‚…ˆ‰‡„€{zzz~|~‚„‡‰Šˆˆ…~zurrupmmikmjlmotuw{|‚„ƒ€{tsqomonikmkorvvx{€ƒƒ‚|xy{|}|{}~€€€‚ƒƒ‚}|}}†‹“””‘‘†‚|snliiptz‚‚Š‘•›™˜”‘Ž‰Šˆ„‡ˆ‰‹ˆ†…‚ƒ…‡‹‹ŽŽŽŒŠ‡‡‡‡„‚€~{vtoklmpuw|ƒˆ‹ŒŒ‹ˆ…‡ƒ|zzzz|{}|}{yz|y{{|…††‡„‚‚€}{yuvtuwxz|}}~~}}‚‡ˆ‰ˆ‡„‚ƒ€€~~€€ƒ„………………„ƒ{yxzzz{}|~‚}|{|}|}}{{{zzz}}~‚„„„„„…ƒ„ƒ‚‚‚‚‚„‚€|{{{{|||~~}}~}}~}}~‚‚‚~}}||{yxz{|||~~~‚€‚‚ƒ‚‚‚€€~}{|{{|{{|}~€€………‡†…†‡‡ˆ†…„ƒ€€}zz{{{}~}|||~€~~€‚€~}}€~}|xwxz{{yvuvwxyzyxy|||~~ƒƒ…††‡‰ˆˆˆˆ‡‡ˆˆˆ‰Š‰Š‰ˆ‰‰ˆˆ†…„ƒƒ€€~}~~~~}}C 6ÿÿÿÿ+CC6ÿÿÿÿ06ÿÿÿÿ%Dþÿÿÿ[6ýÿÿÿy6üÿÿÿj6ýÿÿÿ\C1\þÿÿÿ-fþÿÿÿ6ýÿÿÿ96ýÿÿÿf6ÿÿÿÿ&4òÿÿÿ3DþÿÿÿJ6ÿÿÿÿ(6ýÿÿÿDwúÿÿÿS 'èÿÿÿcwþÿÿÿCõÿÿÿ_;÷ÿÿÿ wþÿÿÿ26üÿÿÿn\þÿÿÿL6õÿÿÿ^híÿÿÿZ6üÿÿÿg6üÿÿÿo\úÿÿÿTfþÿÿÿ)fþÿÿÿ*4þÿÿÿ<\ÜÿÿÿN6ýÿÿÿ66ýÿÿÿ:yþÿÿÿ8DþÿÿÿK\ûÿÿÿPy÷ÿÿÿ6ýÿÿÿifþÿÿÿfþÿÿÿd6ÿÿÿÿ.iðÿÿÿYfðÿÿÿFfðÿÿÿO=ðÿÿÿX6ÿÿÿÿhúÿÿÿQhúÿÿÿ>wþÿÿÿ6ýÿÿÿ;DþÿÿÿV6ýÿÿÿChþÿÿÿ76ÿÿÿÿ'yþÿÿÿ 6ýÿÿÿ=y÷ÿÿÿDþÿÿÿIy÷ÿÿÿyþÿÿÿyþÿÿÿ6üÿÿÿl\þÿÿÿMyçÿÿÿyçÿÿÿ6üÿÿÿkyçÿÿÿ!yçÿÿÿ y÷ÿÿÿ6üÿÿÿmy÷ÿÿÿ /üÿÿÿrŠ%R H”%? UŠB b%U oŠ#B {%u Hq Ta `Š] lŠ5 yp F”&b Rs _”E kŠA x”E E ¬t R Š"5 ^ Š$$ k ”(E x ¬(` E!ŠG Q!¯"$P^!”H n%§#4a5{%ˆ¿@\[¸™ )\]ˆÇfE^‰#$Ak_ˆÉ!8lcˆÊ Tddˆ«/xe§"4g:gfˆbN¡ˆ½ Gp¢ˆÁKw¥ˆÂ B©ˆÆAA³ˆÃhB´ˆËRjµ”(z |¶¾(, I·Š(W U·ˆÍ -b·%e O¸'@ [¸ºxg¸¼/v`lh¸